An Integrated Computing System for large scale Advanced Rendering & Animation
RenderStream (http://www.renderstream.com) provides innovative solutions for the computer graphics industry. Based on more than ten years of high performance computing in science and engineering, we approach CG in a holistic fashion considering the needs of the artist, technician and organization to attain their product without limitation to their vision and intent. Our systems are custom designed, optimized for the CG process and the secure storage thereof.
In this document we describe an example system that allows the rendering and compositing through workstations using our render farm, all of which is supported by a multi-tier redundant high-speed hybrid gigabit, optical fiber storage network. All systems come with 1-3 year warranties and are manufactured in an ISO-9001 compliant facility.

Working with Austin Business Computers for the render process software we selected the newest versions of Autodesk®Maya™ or 3ds Max® and Toxik™ and for render farm management of the render process we chose Frantic Film’s Deadline® but realize that this can change with the customers’ personal preference. We choose Toxik because we believe it is the best desktop compositing package on the planet but realize that the proper choice of compositing software depends on the application and may adjust our recommendation once we have a more detailed assessment of the customers’ usage model.
The same holds for tape backup. We want to use IBM but there are many choices to meet the customers’
needs and will need you to select the best tool for your use.
From a hardware perspective we propose:
Compositing Systems: Two dual Intel-based quad 3.0+ GHz compositing systems
each with up to 144 GB memory for playing production length video clips at high speed on system
media cache and up to one terabyte local storage using eight RAID0 SATA drives with a separate RAID
system for the boot and applications.
Master Workstations: Ten single or dual Intel-based 5400 or 5500-series quad-core 3.2
GHz workstations with eight to sixteen gigabyte memory and high speed storage using dual 300 GB,
10,000 rpm RAID0 configured SATA drives and two master workstations with eight 300 GB, 10,000 rpm
RAID0 SATA drives to act as Master servers for the render farm.
Each of these workstations use the NVIDIA® Quadro® FX 3800, 4600, 4700X2, 4800, 5600 or Quadro Plex 5800 professional graphics cards. We can further boost these systems with the addition of a Tesla™ graphics computer if desired.
Render Farm: For the RenderStream farm we propose using twenty 2.67 GHz Intel-based 920-i7 or 5550-series quad-core render servers with eight to sixteen gigabyte memory (this can be lower depending on your workflow) and high speed storage using dual 150 or 300 GB, 10,000 rpm RAID0 configured SATA drives that are combined in the local fabric with an iSCSI storage via a gigabit (or optional Infiniband) backplane for local storage and are supplemented by the RenderStream Masters. These servers are mounted in a 4U rackmount case providing room for the addition of a graphics card that can be used for advanced compositing or render application acceleration when it becomes available.
This provides the capability of making each server process 4X to 100X times faster. A 1U rackmount case can be used if graphics cards are not required. All these systems (compositing, render workstations and render servers) are compliant with DirectX 10.1, Shader 4.0 and OpenGL 2.1.
Our systems are built for stability and speed. To gain the most value from your resources and your
imagination we believe that you must have the ability to realize your vision in a timely fashion thus
reducing time to market while providing the ability to stretch the limits of your art. As a benchmark we
offer the following example from Buckward Images of Houston, TX. In this study Buck saw a 15X
improvement in render times using a RenderStream 3.2 GHz dual quad-core master with two RAID0 300
GB 10,000 rpm drives, eight gigabyte of memory and a Quadro FX 4600 graphics card. Similarly the RenderStream servers using a single quad core processor made the render 7.5X faster than Buck’s dual 2.8 GHz Xeon systems.

For storage we propose a Petabyte capable multi-tier redundant and multi-pathway combination of high
speed fiber array for high speed access to short term storage and iSCSI for long term storage with tape backup for archiving. Fiber array options use Bright Systems or RenderStream’s Supermicro based system. The backplane for the this network is gigabit Ethernet with gigabit-to-optical fiber layer-3 managed switches for the RenderStream Masters, Servers and local iSCSI and an all optical fiber network fabric for the RenderStream Compositing systems and redundant multi-tiered storage system. The management software for this system is OpenE and was selected for its robustness and ease of use; however, again we understand that you may have other preferences and we will work with you to meet your needs.
As you can see RenderStream and Austin Business Computers offer you a robust and powerful integrated world class software-hardware system for your animation work. Our systems come with full industry standard warranties and the knowledgeable support of the RenderStream team. We look forward to developing a final solution and providing a quote tailored to your
needs.
For more information please visit http://www.renderstream.com/products
Thank you.


Twitted by cgworld 9:21 am on August 17, 2009 Permalink
[...] This post was Twitted by cgworld [...]
Gordon 3:45 pm on August 17, 2009 Permalink
In this economy I’m running my graphics business off one computer… This article is a far off dream.
Joe 6:00 pm on August 17, 2009 Permalink
Hello Gordon,
We offer several render farm options from the low to the high end. http://www.renderstream.com/renderservers.html
The article describes a higher end setup geared towards mid-large scale production studios.
tom 4:52 pm on August 18, 2009 Permalink
this is approximately same setup as we have at my company, with exception that we don’t have separated compositing and 3d workstation.
There is just one thing that puzzles me in your setup: whole renderfarm is going over single 1 gb ethernet to storage?
It’s fine if you are doing “normal” 3d, but in situations where You have large amounts of textures, or large fluid/cloth/particle caches that would become real bottleneck. we run into that problem several times and solution was to use bonded ethernet connection from switch to storage (3 lines) and alow each of renderfarm comps direct connection to that switch.
Joe 12:19 am on August 19, 2009 Permalink
Hi Tom,
The point is well taken and we agree the discussed solution is a reasonable one and one that we comprehend and use as need dictates. In the first figure we have in the background the light blue backplane fabric that was meant to suggest a broad pathway though it is not stated explicitly as such. Also our drawing between farm and iSCSI in the other figure lacks the granularity to see what it is that we actually do, but as is needed can be aggregating the network Ethernet or, if the media cache requires a bigger pipe as it does in compositing, go to InfiniBand along with upping the delivery capability from storage.
Thank for your input.
rajesh 1:08 pm on August 20, 2009 Permalink
need further information and quote.
rajesh 1:27 pm on August 20, 2009 Permalink
do you have any sales desk in india
Joe 1:49 pm on August 20, 2009 Permalink
Hello Rajesh,
We have the capability to deliver anywhere in the world. Please send me an email to joe@renderstream.com so we can further discuss your needs. Thanks
rami 11:46 am on August 26, 2009 Permalink
hello sir,
i am 3d max user and have small business using animation and architectural rendering, so if u can provide me with a system can handle this and being fast as much as possible.
Joe 3:39 pm on August 26, 2009 Permalink
Hello Rami,
Please provide me with your email address or a phone number so we can discuss your needs. you can contact me at joe@renderstream.com
Thanks,
Donna Taylor 7:03 am on August 24, 2010 Permalink
one thing that puzzles me in your setup: whole renderfarm is going over single 1 gb ethernet to storage?
It’s fine if you are doing “normal” 3d, but in situations where You have large amounts of textures, or large fluid/cloth/particle caches that would become real bottleneck. we run into that problem several times and solution was to use bonded ethernet connection from switch to storage (3 lines) and alow each of renderfarm comps direct connection to that switch.we can get more knowledgewith the google searh renderrocket